Creatively driven with a hardworking approach;
a new challenge is always welcomed for my inquisitive mind to overcome.
- Develop immersive virtual reality environments that enhance productivity from concept to engine integration
- Optimize environments and assets for performance and user experience
- Troubleshoot and debug issues, implementing effective solutions to ensure artistic stability and reliability
- Implement storyboarding to define application content and user experience for internal team and clients
- Define artistic tasks and give time estimates as well as assigning tasks to teammates
- Create award-winning 2D/3D content for projects while respecting hardware limitations
- Optimizing textures to be as lightweight as possible
- Handled asset versioning through repositories
Integrate art assets within the scene of the game engine
-Responsible for creating all parts of environments for specific projects while
following strict hardware restrictions and distinct art styles
-Optimize high poly meshes exported from CAD-like programs to be mobile
game-ready and create high-detail textures.
-Create concept images accurately displaying the vision of a client to
facilitate global understanding of the project to team members.
-Assure project deadlines are met while also keeping the artistic vision of
the client in check.