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Camille
Camille
Multidisciplinary Artist
Montreal, Canada

Summary

Creatively driven with a hardworking approach;
a new challenge is always welcomed for my inquisitive mind to overcome.

Skills

3D ModelingLow-poly ModelingTexturingLevel DesignEnvironment DesignEnvironment ModelingHigh-poly ModelingParticle EffectsCompositingConcept Art

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects

Reel

Experience

  • XR Environmental Artist at Fluid.so
    November 2023 - Present

    - Develop immersive virtual reality environments that enhance productivity from concept to engine integration

    - Optimize environments and assets for performance and user experience

    - Troubleshoot and debug issues, implementing effective solutions to ensure artistic stability and reliability

  • 3D Medical Artist (AR Specialist) at CAE
    Montréal, CA
    July 2018 - August 2020

    - Implement storyboarding to define application content and user experience for internal team and clients

    - Define artistic tasks and give time estimates as well as assigning tasks to teammates

    - Create award-winning 2D/3D content for projects while respecting hardware limitations

    - Optimizing textures to be as lightweight as possible

    - Handled asset versioning through repositories

    Integrate art assets within the scene of the game engine

  • 3D Lead Artist at BMU Labs
    Montreal
    March 2017 - June 2018

    -Responsible for creating all parts of environments for specific projects while

    following strict hardware restrictions and distinct art styles

    -Optimize high poly meshes exported from CAD-like programs to be mobile

    game-ready and create high-detail textures.

    -Create concept images accurately displaying the vision of a client to

    facilitate global understanding of the project to team members.

    -Assure project deadlines are met while also keeping the artistic vision of

    the client in check.